How does ragnaros appear
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Already have an account? Sign in to comment. You signed in with another tab or window. Executus comes with four Flamewaker Healers and four Flamewaker Elite guards making this a total of a nine enemy encounter.
Executus will "submit" and the fight is won when all the adds are dead. He then appears in Ragnaros' chamber and will summon the Firelord to begin the encounter. Ragnaros will then, before he engages the players, kill Executus as punishment for not being able to stop them.
You can sheep the healers, however you can only keep them "chain-sheeped" for the beginning of the battle, but sheeping is disabled after 4 of the adds die. Use stuns and interrupts when bringing down the healers. This is important for stopping spell casting and bringing them down fast. The MT , a hunter, and a paladin will engage Executus.
The paladin will pull with divine shield. This paladin will attempt to stand closer to Executus than the MT throughout the fight; Executus usually teleports the closest player to him to the fire pit. The hunter distracting shots Executus whenever he charges off so that the tank can regain aggro. Executus is susceptible to Taunt , but teleporting the MT, thus lowering his aggro makes him randomly wander away from the MT and into the main raid.
Alternatively you can use a fifth Mage using [ Ice Block ] , or hunter pet to pull Executus. Mages will pull their adds from the group with [ Counterspell ] and then sheep them. Hunters will pull their adds to the Tanks. From a Mage point of view, while sheeping, it is critical to drink a Fire protection potion 2 minutes prior to the fight. Never lose your target unless you are far away from all other sheeps and you keep your eye on it.
Bandage right after casting a new polymorph. Do NOT [ Polymorph ] while magic reflection is up. Sheeping is fine with damage reflection. At the pull, Mages should have mana shield up.
Get within max distance of Counterspell and use it to pull aggro, and immediately sheep. Be sure to keep notice of which shields are up on the mobs. White means that casters should take a break from hurling DPS, and purple means that melee classes should stay back aside from the tank, who should be keeping aggro. We have mods which will give notification when the shields go up and down.
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